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Resources & the road

Resources & the Road

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This is the heart of the game: manage eight resources so each driving leg doesn't break you, and refill them between shows by shopping and hustling.

The eight stats

Stat Range What it does
Cash 0+ Buys everything
Gas 0–20 (raisable) Fuel; each leg needs some to leave
Grub 0–40 (raisable) Food; the crew eats it every leg
Van 0–100 Vehicle health; 0 = broken down
Vibes 0–100 (raisable) Morale; 0 = game over
Tapes 0+ Recordings you own (sell them, or score with them)
Blanks 0+ Blank tapes; you need one to record a show
Lot Cred 0–100 Standing in the scene; helps prices, taping, events

Gas, Grub, Van, and Vibes have caps. The base caps are Gas 20, Grub 40, Van 100, Vibes 100. Van upgrades can raise the Gas and Grub caps (see Van & Gear).

A driving leg: what it costs

Leaving a show for the next one is a leg. Before you can go, you need enough gas (roughly miles ÷ 70, rounded up). If you're a little short on gas or grub, the game buys the gap at tonight's prices as far as your cash stretches. Then the leg spends:

  • Gas: the leg's gas need.
  • Grub: the crew eats based on headcount and your rations setting. Being short on food costs 3× Vibes per missing unit and earns a grumble.
  • Van wear: starts around 4, plus your pace's wear, plus extra on long (600+ mile) legs and a little randomness. Lead Foot adds wear; Heavy-Duty Shocks / Rebuilt Engine and Hitch reduce it.
  • Vibes: your rations and pace swing morale up or down, minus road fatigue that grows with distance (longer hauls hurt more). So Vibes is a managed resource — long drives, empty larders, and hard paces all drain it.
  • Days: the leg takes in-game days based on distance and pace.

On arrival the leg may also have thrown 1–3 road events at you, possibly fired your Peak, and — if morale was high — triggered crew pooling/scavenging (below).

Pace

Set on the drive screen. Faster covers ground in fewer days but wears the van and can cost morale.

Pace Miles/leg pace Van wear Vibes
Scenic Route 190 +0 +3
Mellow 260 +0 +1
Cruisin' 380 +4 0
Full Tilt 520 +12 −4

Rations

How much you feed the crew each leg. Generous keeps morale up but burns grub; sparse saves food but starves morale (and the hit grows with a bigger crew).

Rations Grub per head Vibes
Feast 3 +5
Generous 2 +3
Sensible 1 0
Bark & berries (sparse) 0.5 −2

Crew size cuts both ways. More van-mates hustle and party harder (bonuses on lot work and show morale) but eat more grub per leg. Doses' perk shaves one mouth off the food bill; the Grandma role and the Roof-Rack larder help you carry more.

On-arrival crew perks

When you roll into a new town with Vibes 65+, a random living van-mate may pool resources and top up whatever you're shortest on (gas / grub / cash / vibes), with better odds the higher your morale. Randy independently has about a 1-in-3 chance to scavenge a small free haul (tapes or snacks). Both are why keeping morale high has compounding payoffs.

Shakedown Street (buying)

At the Lot, "Shakedown" is the vendor market — 23 one-shot items from lot characters. Prices are a couple of dollars each (Deb's perk knocks $1 off). A sampler:

Item Price Effect
Grilled Cheese $2 +6 Grub
Two Tamales $4 +9 Grub (best food deal)
Cowboy Coffee $2 +7 Vibes
Kind Tea $3 +8 Vibes
Gas (5 units) $4 +5 Gas
Patch up the van $14 +22 Van
Fresh Tie-Dye $6 +8 Cred, +3 Vibes
Blank Maxell 3-pack $4 +3 blank tapes
A "Miracle" Ticket $40 ~60% chance of a guaranteed way in
Reel of Masters $12 +1 Tape

A few items have a random downside (the mystery burrito, the questionable kombucha), and the nitrous balloon is a trap — it costs Vibes and Cred because "the whole lot saw you do that."

Working the lot (earning)

"Work the lot" runs a hustle for cash — 14 options, some always available, some needing grub or tapes to work with. Working when your morale is already fried costs extra Vibes. Examples:

Hustle Needs Payoff
Grill grilled cheeses grub +$6–16, −2 Grub
Sell bootleg tapes tapes +$5–11 per tape sold
Cook veggie burritos grub +$8–18, −3 Grub
Spin fire / be a spectacle — +Cred, +tips
Read tarot — usually +$5–13, +Cred (or a small Vibes hit)
Shuttle heads to the venue gas +$6–14, −1 Gas, some wear
Busk with your guitar — +$2–9, +3 Vibes

Rest (also at the Lot) trades a turn for +12 Vibes.


Related: Van & Gear · Taping, Scoring & the Hall